Sport and Video Games by ?ukasz Muniowski Paperback Book
By Łukasz Muniowski. Author ukasz Muniowski. Table of Contents. Series Frontiers of Sport. Format Paperback. Place of Publication London. DEWEY 306.483. UK Release Date 2025-02-26.
Sport and Video Games by ?ukasz Muniowski Paperback Book
Author Łukasz Muniowski. Format Paperback. Sports & Outdoors.
Sport and Video Games, Paperback by Muniowski, Lukasz, Like New Used, Free sh…
You will find that this textbook has a detailed index that saves you time.
Sport and Video Games (Frontiers of Sport) by Muniowski, Muniowski, New..
Author: Muniowski, Lukasz Lukasz Muniowski, ISBN 10: 1032462221. Books will be free of page markings.
SPORT AND VIDEO GAMES by MUNIOWSKI UKAS Paperback Self Help Business
This book explores the intersection of sport and video games, examining trends, impacts, and cultural significance. .
Sport and Video Games, Paperback by Muniowski, Lukasz, Brand New, Free shippi…
This textbook covers everything from the fundamentals to more specialized topics.
Łukasz Muniowski Sport and Video Games (Paperback) (UK IMPORT)
Author: Łukasz Muniowski. Topic: Social Sciences, Sports & Hobbies, Computing & Internet, Society & Culture. Series: Frontiers of Sport. Format: Paperback. Missing Information?. Item Height: 234mm. Language: English.
Łukasz Muniowski Sport and Video Games (Paperback) Frontiers of Sport
Author: Łukasz Muniowski. Series: Frontiers of Sport. Format: Paperback. Country/Region of Manufacture: GB. Language: English. Missing Information?. ISBN: 9781032462226.
Sport and Video Games by Lukasz Muniowski (Paperback Book)
This book explores the complex relationships between sport and video games, two of the largest entertainment sectors globally. Focusing on those games that depict real-life sports and athletic competitions, from FIFA, Madden, and NBA 2K to Football Manager and Tony Hawks Pro Skater, the book examines how sport has influenced gaming, and vice versa, and how this relationship is likely to develop in the future. Arguing that sports games are a unique interface between virtual worlds and our real-life social worlds, the book examines the concept of simulation; how the performance of athletes and teams in the real world influences video games; and whether those close links enhance or limit the players experience. It also considers how video games are used by leagues and sports franchises,.
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The book is part of the Frontiers of Sport Series and is written in English, comprising 152 pages.